Ghosts are small, sapient machines created by The Traveler, a mysterious, city-sized sphere, in its dying moments. The Traveler's origins are unknown, and it has been speculated that it is a large vessel, a sentient being, artificial intelligence, or even a deity. The Ghosts were created to locate and resurrect deceased individuals capable of wielding the Light as Guardians. Despite being created by The Traveler, the Ghosts seem to possess very little knowledge about their creator and have been observed to debate the finer details of the Light among themselves.
Characteristics | Values |
---|---|
Created by | The Traveler |
Created from | The Traveler's last dying breath |
Purpose | To find and resurrect deceased individuals capable of wielding the Light as Guardians |
Form | Floating machine entities slightly larger than a human hand |
Composition | A spherical core with a single glowing "eye", surrounded by a "shell" of several pieces that can separate and rotate freely |
Personality | Unique to each Ghost |
Bond with Chosen | Neural symbiosis |
Chosen | One specific person |
State without Chosen | Unconnected or unpartnered |
State without Light | Catatonic |
Role | Companion, scout, librarian, mechanic |
Abilities | Illuminating areas, repairing technology, hacking, threat detection, trajectory mapping, communication, resurrection |
Knowledge about the Traveler | Very little |
What You'll Learn
- Ghosts are tools, created by the Traveler to find and resurrect Guardians
- Ghosts have human-like personalities and unique identities
- Ghosts are small, sapient machines
- Ghosts can support Guardians by illuminating areas, repairing technology, hacking into machines, etc
- Ghosts are unpartnered if they never find their Chosen
Ghosts are tools, created by the Traveler to find and resurrect Guardians
Ghosts are small, sapient machines created by the Traveler in its dying breath. They are tools, designed with a specific purpose: to find, resurrect and protect their Guardians.
The Ghosts are slightly larger than a human hand, with a spherical core, a single glowing "eye", and a shell of several pieces that can rotate around the central sphere. Each Ghost has a unique personality and identity, and they are bonded with their chosen Guardian through a neural symbiosis.
The Ghosts' sole purpose is to locate and resurrect deceased individuals capable of wielding the Light as Guardians. They do this by seeking out ancient dead bodies and reviving them, creating Light-bearing Guardians. Once a Ghost chooses a Guardian, they are bonded for life and the Ghost can never revive anyone else.
The Ghosts support their Guardians in combat, acting as a companion, scout, librarian and mechanic. They can illuminate dark areas, repair Golden Age technology, hack into machines, inform Guardians of incoming threats, calculate complex enemy behaviours, determine combat outcomes, map projectiles, and provide communication.
Most importantly, the Ghosts can resurrect Guardians from death. As long as the Ghost survives, the Guardians are effectively immortal and can be resurrected fully intact, without consequence.
The Ghosts are tools, created by the Traveler to do its job of protecting humanity while it hibernated. They are not fragments of the Traveler, but rather, mechanical frames and minds, grafted to the Light.
The Possibilities of Traveling Abroad for U Visa Nonimmigrants
You may want to see also
Ghosts have human-like personalities and unique identities
Ghosts are small, sapient machines created by the Traveler, a massive spherical paracausal entity that travels to planets and brings about supposed 'Golden Ages' using the power of the Light. The Ghosts' sole purpose is to locate and resurrect deceased individuals capable of wielding the Light as Guardians and to support their Guardian charge in combat.
Every Ghost has a unique personality and identity, though not necessarily a name. This personality may be intended to complement that of the Chosen they're meant to eventually revive. When a Ghost revives their Chosen, they are bonded together from that point forward. A "neural symbiosis" begins between them.
The Ghosts aren't omnipotent. Imagine them as AI in a Light-infused robot body. They can support Guardians by performing certain actions such as illuminating darkened areas, repairing technology from the Golden Age, hacking into machines, and informing Guardians of incoming hostile threats, among other things.
Ghosts are floating machine entities slightly larger than a human hand. They consist of a spherical core with a single glowing "eye", which is surrounded by a "shell" of several pieces that can separate and rotate freely around the central sphere. The default Ghost shell consists of eight roughly tetrahedral segments coloured white with orange highlights, but there is a huge diversity of shells available that Ghosts can adopt for cosmetic purposes.
Traveling with Cats: 48-Hour Guide
You may want to see also
Ghosts are small, sapient machines
Despite being created by the Traveler, Ghosts do not possess any special insight into the nature of their creator, or into matters pertaining to the Light and Darkness. They are not considered to be omnipotent but are more like AI in a Light-infused robot body.
Ghosts are bonded to their Guardians through a "neural symbiosis" and can only revive one person in their lifetime. As long as a Ghost survives, their Guardian can be resurrected from death without consequence.
Ghosts are also capable of choosing non-human Lightbearers, as seen with Immaru, who resurrected Savathûn, the Witch Queen.
Travelling to Riyadh with Umrah Visa: Everything You Need to Know
You may want to see also
Ghosts can support Guardians by illuminating areas, repairing technology, hacking into machines, etc
Ghosts are small, sapient machines created by the Traveler in its dying breath. They are slightly larger than a human hand and consist of a spherical core with a glowing "eye", surrounded by a shell of several pieces that can rotate freely. Each Ghost has a unique personality and identity, and they are tasked with locating and resurrecting deceased individuals capable of wielding the Light as Guardians.
Ghosts can support Guardians in a variety of ways, including:
- Illuminating darkened areas
- Repairing technology from the Golden Age
- Hacking into machines and ancient codes
- Informing Guardians of incoming hostile threats
- Calculating complex enemy behaviours and determining combat outcomes
- Mapping projectiles and their trajectories
- Providing communication and navigation support
- Resurrecting Guardians from death, making them effectively immortal
- Repairing injuries sustained by Guardians
While Ghosts are created by the Traveler, they do not possess any special insight into its nature or its plans. They are more like tools or AI in a Light-infused robot body, with just enough knowledge to fulfil their role of supporting Guardians.
How to Determine if You Need a Visa to Travel to Italy
You may want to see also
Ghosts are unpartnered if they never find their Chosen
Ghosts are small, sapient machines created by the Traveler to locate and resurrect deceased individuals capable of wielding the Light as Guardians. They are also responsible for supporting their Guardian in combat. Each Ghost has a unique personality and identity, and often a name given by their Chosen. When a Ghost revives their Chosen, they are bonded together from that point forward in a "neural symbiosis".
Every Ghost has one specific person they are meant to revive, their Chosen. For some, their Chosen is a sort of "soul mate", and they know instinctively when they have found the right remains. However, some Ghosts never find their Chosen and are referred to as "unconnected" or "unpartnered".
Some Ghosts lose hope of ever finding their Chosen and join the Vanguard's covert Spectral Network, where they act as scouts and spies for the Vanguard. Other Ghosts without a Chosen find other ways to make themselves useful, such as becoming guides to those in need of salvation.
Ghosts that never find their Chosen may remain hopeful that they will one day be reunited with their counterpart. However, some eventually accept that they will be forever unpartnered.
Do NHL General Managers Travel with the Team? Exploring the Role of GMs on the Road
You may want to see also
Frequently asked questions
The Traveler created ghosts, but they seem to know very little about their creator. They are not bits of the Traveler but rather separate entities with their own personalities and identities.
Ghosts are like tools created for a specific purpose: to find and resurrect Guardians to fight the Darkness. They only need to know enough to fulfill their role, just like a soldier doesn't need to know everything their general knows.
The Traveler is a massive, spherical entity that travels to planets and brings about Golden Ages using the power of the Light. Its true nature and origins are unknown, but it appears to be altruistic and benevolent, uplifting civilizations before moving on. It is in an ancient battle with its enemy, The Witness.