
Travel between the Horde and Alliance territories in World of Warcraft is possible, but not straightforward. The two factions are separated by continents, with the Alliance homelands divided between the islands northwest of Kalimdor and the southern subcontinent of the Eastern Kingdoms. The Horde's capital cities of Ogrimmar and Thunder Bluff are located on the Western continent of Kalimdor. While it is possible for players to walk between continents, it is not recommended at low levels due to the danger. Instead, players can use flight paths, vehicles, and boats to traverse between the two lands. The Horde also has access to Zeppelins for cross-continental travel. The Alliance relies on boats for the same and is the only faction with access to the Deeprun Tram, which connects Ironforge and Stormwind.
Characteristics | Values |
---|---|
Alliance travel routes | Deeprun Tram, boats, Zeppelins, flight paths |
Horde travel routes | Zeppelins, flight paths |
Alliance homelands | Islands northwest of Kalimdor (Teldrassil and Azuremyst Isles), southern subcontinent of the Eastern Kingdoms |
Horde homelands | Western continent of Kalimdor |
What You'll Learn
- Alliance travel via boats, zeppelins and the Deeprun Tram
- Alliance mages can use portals to travel to capital cities
- Alliance players can unlock flight paths to travel across continents
- Alliance players can travel to Kalimdor and the Eastern Kingdoms
- Alliance players can travel to Horde territories during a ceasefire
Alliance travel via boats, zeppelins and the Deeprun Tram
Travel between the two main factions of World of Warcraft, the Alliance and the Horde, is possible via boats, zeppelins, and the Deeprun Tram. The Alliance relies on boats to travel between continents and also operates the only tram in the game.
The boats that the Alliance uses to travel between continents include:
- The Lady Mehley: Connects Theramore (Dustwallow Marsh) to Menethil Harbor (Wetlands)
- The Bravery: Connects Auberdine (Darkshore) to Menethil Harbor (Wetlands)
- The Moonspray: Connects Rut'theran Village (Teldrassil) to Auberdine (Darkshore)
- Feathermoon Ferry: Connects the Forgotten Coast (Feralas) to Sardor Isle (Feralas)
The Deeprun Tram is an underground (and partially underwater) set of double tracks with two sets of three wagons, credited to the gnomes' technical engineering. The tram connects the Alliance-aligned cities of Ironforge and Stormwind City. The tram is free of charge and provides fast and smooth transportation between the two cities. The underwater section of the tram passes through a subterranean lake.
In contrast to the Alliance's use of boats and the Deeprun Tram, the Horde also has access to zeppelins for travel between continents.
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Alliance mages can use portals to travel to capital cities
In the World of Warcraft, mages can use portals to travel to capital cities. Portals are a line of Mage utility spells that allow the caster to transport themselves and their party members to fixed locations, including all friendly capital cities. Each portal spell is trained at a portal trainer, which is usually located near the mage trainers in a major city. For example, in Shattrath, the portal trainer is located in the centre of the city, near the Silvermoon and Exodar city portals.
Any Alliance mage level 40 or higher should have the portal spells for Ironforge and Stormwind. However, the portal to Darnassus is only available to mages of level 50 or higher. To use these portals, mages must be prepared to pay a cost in coin, as each portal consumes a Rune of Portals, which costs 20 silver pieces each.
Portals are not stable enough to move armies, but they are a suitable means of moving small groups of individuals. Typically, large, stable portals require a person channelling and maintaining them on the other side. People can enter portals in groups of twos or threes, but only if they are going in the same direction. It is not possible to enter a portal if someone is entering from the other side.
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Alliance players can unlock flight paths to travel across continents
To unlock flight paths, players must first complete a trip to a zone on foot unless they know a high-level Warlock. Walking from Ironforge to Stormwind is impossible at low levels, which is why the Deeprun Tram exists.
The Alliance has flight paths spread across both continents, which can be useful for Night Elf players (who start in the far northwest on Teldrassil) when they try to meet up with their other Alliance buddies in the Eastern Kingdoms.
- Stormwind to Booty Bay
- Auberdine to Booty Bay
- Ironforge to Gadgetzan
- Menethil Harbor to Gadgetzan
- Darnassus to IF/SW
- Desolace to Silithus
- Thunder Bluff to Orgrimmar
- Crossroads to Gadgetzan
- Crossroads to Booty Bay
Boats, Zeppelins, and the Deeprun Tram are free to use but players may have to wait a few minutes for them to arrive.
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Alliance players can travel to Kalimdor and the Eastern Kingdoms
Kalimdor
To reach Kalimdor, Alliance players can take advantage of various travel methods. One option is to use the flight paths available to Night Elf players, which connect Teldrassil and the Azuremyst Isles to other Alliance territories. Alternatively, players can utilise the following routes:
- From Stormwind, travel to Stormwind Harbour and take a boat to Rut'theran Village. From there, you can fly to Lor'danel in Darkshore.
- Starting from Astranaar in Ashenvale, head east and then travel south.
- Swim south from Azshara and follow the shoreline west.
- For a safer journey, start from Theramore Isle, swim north along the coast, and then head west to avoid passing through Dustwallow Marsh.
Eastern Kingdoms
The Eastern Kingdoms, home to the Alliance homelands, can be easily navigated using the Deeprun Tram, which connects Ironforge and Stormwind. Here are some specific routes within the Eastern Kingdoms:
- To reach Elwynn Forest or Stormwind City, go to the Dwarven District in Stormwind City and take the Deeprun Tram to Ironforge.
- For Dun Morogh or Ironforge, head to Tinkertown in Ironforge and take the tram to Stormwind City.
- To reach Undercity in the Tirisfal Glades, travel north from Silverpine Forest or swim across Lordamere Lake from Dalaran.
- Starting from Menethil Harbour in the Wetlands, go east and then south.
- From Duskwood in Elwynn Forest, either swim across the southern river or head east to the crossroads leading to Redridge Mountains and Duskwood.
Additionally, players can make use of boats and zeppelins to travel between continents, and mages can create portals to capital cities for a price, providing convenient travel options for lower-level players.
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Alliance players can travel to Horde territories during a ceasefire
During a ceasefire, Alliance players can travel to Horde territories, but it is not a simple process. Firstly, it is important to note that there are no instances in the history of the Horde and the Alliance where they have had a period of peace. The closest they have come to this is an armistice—a medieval ceasefire. Even during these times, it is unlikely that an Alliance player could openly wander through Horde territory without facing resistance, if not outright hostility.
If an Alliance player wanted to travel to Horde territories during a ceasefire, they would likely need special permissions and passports from both the Horde Council and the Alliance King. Even with these documents, an Alliance player would probably face a lot of suspicion and hostility from Horde locals.
One way an Alliance player could travel to Horde territories is by obtaining the help of a high-level Warlock, who can use magic to transport players to capital cities. This method, however, comes at a cost, as the Warlock would need to be compensated for their use of a 'Rune of Portals'.
Another way to travel to Horde territories is by using the various Zeppelins, boats, and trams available in the game. For example, to get from the Alliance territory of Elwynn Forest to the Horde territory of Tirisfal Glades, an Alliance player would need to go to the Dwarven District in Stormwind City and take the Deeprun Tram to Ironforge. From there, they would need to head east to Dun Morogh, then east again to Loch Modan, and north to the Wetlands. Finally, they would need to head east and then south to reach Tirisfal Glades.
While it is possible for Alliance players to travel to Horde territories during a ceasefire, it is not a common occurrence and is often met with suspicion and hostility.
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Frequently asked questions
You can take the Deeprun Tram, which is free and faster than walking.
No, Zeppelins, along with the tram and boats, are free to use. However, you may have to wait a few minutes for them to arrive.
You can take The Thundercaller Zeppelin from Orgrimmar, Durotar.
No, you will need to take a boat to Menethil Harbour first and then travel from there to Gadgetzan.
Yes, but some routes may be too dangerous. A level 40 or higher mage friend can portal you to certain capital cities for a fee.