Light reflection occurs when a ray of light bounces off a surface and changes direction. When light hits a mirror, it can either pass through if the object is transparent, sink in and disappear if it is opaque and darkly coloured, or reflect back if the object is shiny, light-coloured, and reflective. When light reflects off a flat mirror, it bounces off at the same angle in the opposite direction from which it hit. This is known as specular reflection, where light reflects off a smooth surface at the same angle as it hits the surface.
Characteristics | Values |
---|---|
Image type | Virtual |
Light behaviour | Bounces off the mirror |
Image focus | Cannot be focused |
Reflection | Same angle but in the opposite direction |
What You'll Learn
The Law of Reflection
The law states that when a ray of light hits a smooth surface, it bounces off in a very specific way. The incoming angle, or the angle of incidence, is always equal to the angle leaving the surface, or the angle of reflection. To picture this, imagine throwing a tennis ball at a wall—the angle at which it hits the wall is the same as the angle it bounces off. This is true even when light hits a surface at a low angle. For example, during sunset, light hits the lake at a low angle, and it bounces off at the same low angle, creating a glare.
It's important to note that the law of reflection applies to both flat and curved mirrors. However, with curved mirrors, the angles of reflection differ at different points on the surface. For example, a convex mirror will reflect light rays outward, creating a wider field of view, while a concave mirror will reflect light rays inward toward a focal point.
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Specular Reflection
The phenomenon of specular reflection was first described by Hero of Alexandria (AD c. 10–70). Later, Alhazen gave a complete statement of the law of reflection.
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Diffuse Reflection
A flat surface is required to give specular reflection, but it does not prevent diffuse reflection. A piece of highly polished white marble, for example, will still reflect light diffusely. This is because the most general mechanism by which a surface gives diffuse reflection does not involve exactly the surface: most of the light is contributed by scattering centres beneath the surface.
The visibility of objects, excluding light-emitting ones, is primarily caused by diffuse reflection of light. It is diffusely scattered light that forms the image of the object in an observer's eye over a wide range of angles of the observer with respect to the object.
Many common materials exhibit a mixture of specular and diffuse reflection. A semi-gloss surface will reflect a good amount of specular light as well as diffuse light. Some images of the surrounding objects may be visible on the reflected surface, but the images will be hazy.
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Rays and Wave Fronts
Rays and wavefronts are two key concepts in understanding how light travels through flat mirrors.
A ray of light is a line that is perpendicular to the constant phase surfaces of a wave, known as wavefronts. These rays indicate the local direction of wave propagation. In the case of a plane wave, all rays are parallel to each other, and one can simply track a single ray. On the other hand, in a spherical wave, rays are along the radial directions and diverge. Rays can intersect in more complex waves.
Now, let's delve into the concept of wavefronts. A wavefront is a surface connecting all points in the same phase of an electromagnetic wave, such as light. In other words, it is an imaginary surface perpendicular to the rays of light. When a ray of light encounters a flat mirror, it reflects off the surface, following the laws of reflection.
The law of reflection dictates that the angle of incidence is equal to the angle of reflection. In other words, the angle formed between the incident ray and the normal to the surface is the same as the angle formed between the reflected ray and the normal. Additionally, the incident ray, reflected ray, and the normal at the point of incidence all lie in the same plane.
When light rays encounter a flat mirror, they follow these laws of reflection, creating a virtual image. In a virtual image, the reflected rays appear to meet, and the image is always erect, meaning it is right-side up. This is in contrast to real images, where the reflected rays actually meet, and the image is inverted or upside down.
Furthermore, the reflection of light rays is one of the key aspects of geometric optics. Geometric optics treats light as continuous rays that propagate through transparent media, adhering to certain laws. One of these laws states that light rays reflect off smooth, shiny, or conducting surfaces, such as mirrors. This reflection creates the virtual image that we observe when looking into a flat mirror.
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Concave and Convex Mirrors
Spherical mirrors, including concave and convex mirrors, have curved reflective surfaces that create real images by converging parallel rays to a focal point. Concave mirrors are spherical mirrors with a reflective surface that curves inward, resembling the inner surface of a sphere. On the other hand, convex mirrors have a reflective surface that curves outward, resembling the outer surface of a sphere.
Concave Mirrors
Concave mirrors are also called converging mirrors as the rays of light converge when they strike the mirror's surface. The point where the parallel rays converge is the focal point. Depending on where an object is placed in front of a concave mirror, the image's location, orientation, size, and type will differ.
If an object is placed too close to a concave mirror, a magnified and virtual image will be produced. However, as the distance between the object and the mirror increases, the image will become smaller, and eventually, a real image will be formed. Concave mirrors are used in applications such as telescopes, shaving mirrors, and reflecting headlights.
Convex Mirrors
Convex mirrors are also known as diverging mirrors because they cause light rays to diverge or spread out after reflection. The point from which the diverging rays appear to originate is known as the virtual focal point. Convex mirrors always form virtual, erect, and diminished images, regardless of the object's position. They are commonly used in applications requiring a wide field of view, such as rear-view mirrors and security mirrors.
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Frequently asked questions
Light reflection occurs when light bounces off a surface and changes direction. When light waves are incident on a smooth, flat surface, they reflect away from the surface at the same angle as they arrive.
The Law of Reflection states that the angle of reflection equals the angle of incidence. This means that the angle at which light hits a reflecting surface (angle of incidence) will be the same as the angle at which it bounces off (angle of reflection).
Specular reflection is when light reflects off a smooth surface at a definite angle. The reflected light rays travel in the same direction. This is what occurs when light hits a flat mirror.
Light travels towards a flat mirror in a straight line and is reflected at the same angle as it hits the surface. This reflection can be seen as a virtual image, as the light rays do not actually pass through the image.